(Works /w non-GoG non-Gold) | "The game requires players to collect resources to construct buildings, produce citizens, and conquer opposing civilizations. Empire Earth spans 500,000 years of world history, which is divided into 15 epochs, beginning with the Prehistoric Age, and ending with the Nano [Space] age. Titan Engine." | Mars map, Standard High Resources, Walled bases /w Ares II + Centurian Tanks + Skywatcher AA + Hercules + Missile Base (to pick off structures) + Spectre AT Helis' (to harass ground units.) Interesting Epochs: Atomic World War I (old tank\ trench wafare), Digital Age (present epoch), also, Middle Ages (cavalry), Copper Age (ships\ Priest spells), Space Age (Tempest, space units.) Guide:: WW2 Atomic | Industrial | Space Sharpshooter Centurian Hercules-AT Ares Spectre Uni Wonderz Paladin Titan-Bomber MissileBase. [_] Expand bases to conquer territory 2 AA + 5 Towers. Airport heals Helicopters. Collosus Artillery Coli Zeus Ishtar Alexandria. I made a massive offensive army (combining all my units) in Empire Earth: The Art of Conquest —but the AI brushed it off like it was nothing (with scores of Aircrafts) —unbelievable ! Disabling musik in the game can be beneficial —it can be distracting, when you feel giddy from exerting & your head is spinning from a 6-hour Random Map pursuit of the AI's relentless base rebuilding (always remember Territory Expansion !) | Just build defenses' around settlements bases (in front) in EE:AOC a.k.a. expansion bases.
is a tactic that emphasizes heavy defense. It consists of defense building and some ranged units. It holds off rushes, but is not cost effective against boom, since the Boomer could get better economy to build stronger offensive strategies. | A
in RTS games is the faster economy build up. The goal of the boom is to outperform the opponents economically. This will enable faster epoch advancements, better unit improvements and the ability to build stronger armies. Due to the need to first build up a booming economy, however, military buildup is delayed, making a booming player vulnerable to rushes. But they can outperform turtler in term of economy. | A
is one of three basic strategies in RTS games like Empire Earth. Goal of a Rush is to strike the opponent early in the game with military units. Those military strikes do not necessarily have the goal of total annihilation as early military units often lack the power to do so. Most rushes consist of small groups of military units, which are sent to the opponents base to kill Citizens and/or destroy resource drop-offs.; Basic Strategy: To rush an opponent, several key elements come into play: Early scouting: To rush an opponent, you have to know where he is and where his Citizens are, so early scouting is needed. The downside is, that if the opponent sees your scouting unit, it might tip him off to expect a rush.; Weakened economy: A rushing player will have to make compromises in terms of his economic buildup. While it is best to invest in food and wood gathering to start up the economy, a rushing player has to divert gatherers to iron or gold gathering early, because these are required for military units.; Since military units are scarce in the early games, a rusher might find himself rushed by another opponent, unable to react due to the weakened economy.; Rushes in Empire Earth: Due to the exaggeratedly cheating AI, rushing can not be applied by human players against the AI in Random Map Games. The AI players, however, will usually rush the human player. Rushes can be employed in Multiplayer games or against the AI in scenarios, if the AI cheating has been disabled in those. |
An AI cheat is an advantage given to the AI players to offset the lack of improvising talent and intelligence, which puts the human player at a disadvantage. The AI in Random Map Games cheats massively, which makes it virtually impossible for any but the most experienced human players to beat the AI in a land-based game. The AI employs several key cheats; Unlimited Resources: Symptoms: AI players have virtually no need to gather Resources as they are provided unlimited resources for free. This means that it is impossible to starve an AI opponent off resources. Therefore, a key element in RTS warfare is only available when playing against human opponents.; Testing: This can be proven by raiding an AI's base until only one Town Center or Capitol remains. A small military force waits in front of the building and kills every Citizens immediately after it has been trained. Even though the AI has no longer any resource gathering citizen, it will never run out of food and will perpetually train citizen. Acceleration Effect: Symptoms: AI players can train units and build structures in a fraction of the time it takes the human player. A single citizen, for instance, can rebuild a Tower quicker than a fully upgraded battle ship can take it down. During a massive raid of an AI base by a human players force, the AI player can rebuild important military buildings almost instantly if only a single citizen survives; Testing: Start a Random Map Game with an AI opponent and an AI ally. Assign yourself 20 Citizen at the start, one each to the AI players. In the time the human player manages to create 5 additional citizen, the AI ally will have created at least 10, built several buildings and trained several military units. On Island games, the computer will have built at least 3 towers as well, which is nigh-on impossible for the human player in the same time.; Magic Eye: Symptoms: The AI players are not hampered by the fog of war. The AI can perform detailed terrain analysis of the human players base despite the fog of war. It can even see University, Hospital and Temple ranges, enabling it to exploit even the smallest gaps in the human player's defenses.; Testing: Start a Random Map Game on a 'Large Islands' map. Surround your island with towers, protecting all but one with temples. The AI opponent will go straight for the single unprotected tower and flatten it with an Earthquake, even though it never scouted your base.; Defending against AI cheating: The easiest defense against AI cheating is to play custom scenarios in which the AI cheating has been disabled. It may be worth noting however, that the exaggerated AI cheating has seemingly been introduced to offset the generally poor quality of the Empire Earth AI. AI players, who cannot employ aforementioned cheats will be ridiculously easy to beat.; While it is generally extremely hard to with withstand the attacks of AI players, who can build huge armies in mere minutes, there are some options to beat an AI player, for instance in Large Islands Random Map Games." —Excerpt |
Read More... [EE + AOC] Tips++

Five Keys to Success:
#1. Attack! Attack! Attack! Most people never attack soon enough which is a hindrance to you and your team. The more aggressive you are, the better chances you are at winning
#2. Play Defensively as well as offensively. Use every defensive method you can think of. Use towers, walls, houses and even your buildings for making your base economy free. One thing that you should be aware of is your base formation. Don't make everything so close together. This could hinder microing later on. Make your base like a sive, so you can "weave" the enemy out.
#3. Keep popped at all times. Never stop making citizens or units. Make sure to be at the very peak of your popping point at all times. Use fortresses for storing up some units for later on, pop some settlements to be town centers. Do anything it takes to be on top of everyone's economy.
#4. Counter units. One of the great things about Empire Earth is the large variety of units and their upgrades. Many people will just mass units because it wins that game easily. This can be a hindrance to yourself if another player has your counter. Using the right type of units can win you almost any battle.
#5. Micromanagement. This is probably the most important point. If you can learn how to micro well, you will be the victor in most games. Microing not only takes speed, but a patient player. Don't just run into your enemies hands, make him chase you, lead him where you want him to be. I encourage those with a low PS to get to know your hotkeys well. It would be a great advantage for you. Speed wins the game.

Tactics::
#The Walls: Finally, if forest and/or mountains surround you, passages leading to your camp should be quite narrow: in that case, it can be very efficient to put wall in those passages. But watch out! Do not completely surround yourself with walls, because in that case, it would be very easy to siege your town and your economical development would become very difficult as you won’t be able to go out from your city et conquer the map. In anyway, defense using a wall bring your expansion potential down. |
#-Speed:
#This is extremely important to micromanage properly your units at the same time as expending your economy. To do so, it is vital to use hotkeys (H, D, C, S, E etc… see user manual pour the full list of hotkeys). Do not forget that using hotkeys is suppose to gain time, so if you have to constantly look at your keyboard, it is doubtful that the speed increase will be great .
#If you feel that you are overwhelmed and that there are too many things to do, it’s mean that you are not fast enough compared to your playing level. However, if you feel that all what you wanted done is done but there are no blank, that’s mean that your speed is balanced with your level, therefore no problem J .
#Finally, if there are blank moments in a game, it’s mean there is a problem somewhere (except game speed normal or slow lol): indeed, there are always things to do in EE; move your dog, continue creating peons (HCHCHC), use all your resources, (more farms if wood excess, boom with food excess, etc…
#You should always try to be active, once you succeed into that, try each following game to be faster doing the same things so you can improve your level (if speed does not make you progress, you will need sufficient speed in order to progress) |
#Managing your army:
#A basic control is the use of "ctrl + right click", so your troopers will reach the chosen point attacking everything on their way.
#Each group is named (ctrl 1, ctrl 2 etc…you come back to each group by pressing 1,2 etc….
#If you are using those groups for a massive attack, ideally you should then separate each units types into different groups (for instances: group 1 archers, group 2 pike man etc…
#However is you need to hassle your opponent, it would be best to just mix them (or mix all the units with the same speed together, there is nothing more frustrating that loosing half of your army while the other half is still on the way)
#Regarding the hassling part, personally I am using maximum 3 groups, 1 main group with 80% of my army, 2 others with 10% each. The 2 small groups should attack constantly one after another. You need to surprise the opponent where he won’t expect you, or where the defenses are down. For example, the 1st group is going to attack at the top of the enemy base, generally, even if you surprise him at that point, this attack should not do a lot of damage as your opponent is going to react very fast by sending all his army there. Of course, this is the second attack which is suppose to do a lot of damage, by attacking at the bottom of the enemy camp, where the enemy army is missing in action . During that time, the first group (which you asked to flee the battle), could for instance, come back by behind. When you feel that your opponent is getting disorganize, send the main of your army through the front of the camp, where you did not conduct any attack yet.
#Doing those attack is very important:
#- Weakened the enemy #- Push him into defense and stop him to attack you
#- Disorganize him et mess him up: he does not know anymore where you are going to attack and will try to defend everything all together: this is exactly what you want as, like Caesar use to say "Dividing to Rule", and then the main attack will be much easier.
#- You will always know what he is doing, where are his best spots etc…
#However, if the enemy camp is too well defended, or if your army does not have range units, you could loose more than him...so hassling is not always the best solution.
#During a large attack, do not forget your production, economic as well as military, and also, place the rally point of barrack, factories etc quite close to the action. If you have to go back, do not forget to remove those rally points and bring back the units that were on the way. |
#Scouting procedure:
#Always start your game by creating a dog, even before starting your citizens.
#Scouting is very important whatever game it is; this is the scout that will allow you to organize your defense and your attack as explained in above chapter. It will allow you to discover your camp as well as the enemy one, to evaluate the enemy choices (in terms of army, rushing attitude or booming attitude, his defense (tower localization or houses)).
#To use the scout properly:
#First explore your camp in circles, to find your food (forage, hippo, hunt place), your forest, and your mines, your camp configuration (surrounding hills, places, et access possibilities). Following to that, try to find as soon as possible the enemy camp, explore as best as possible, by avoiding the peon concentration that might kill your dog, your minimum discoveries should be what mine is he using, and what military building is he constructing, in order to guess what units is he going to produce. After that, you’ll need to find out the same information that in your own camp, food sources, mines, forest and hills. Once you do have all those information, you should be able to adapt your strategies according to his weaknesses.
#Do not forget to have your dog always active, have him circling the enemy camp in quite large circles (in order to see any expansion, and he won’t be killed by the first military units). During long games, it is almost a must to produce another dog to explore others part of the map.
#At ages 9 and 10, do not forget that you have a balloon, having a safe spot of exploration as long as the enemy does not have anti aerial units. |
#The 2 extremes rush/boom are:
#-A rush super fast without producing any peons at all, betting on the fact that the opponent won’t have any military units or tower yet
#-A full boom, using all your food to produce peons without any military units before 10/15 min and to get a good economy |
-=Army diversity and upgrades:=- #Looking at the units you use, you need at least 2 kinds of different units (in a way that some are piercing, and the other one shock for example). Ideally, having one type of fast moving unit (for hassling and to more easily control the enemy army) and/or a range unit (to benefit from hills bonuses, and further more, to avoid having all your close contact units getting of the way of each other).
#You should know as well that long-range units are way more efficient when produced massively. A mass archer, especially with a hero warrior, would be very hard to handle even with cavalries or shock infantries.
#Regarding the upgrades, if this is a close combat unit, look at upgrading the speed (if those units are cavalries or pike men’s, improve speed only if the gain if +2 minimum, otherwise it won’t be much of a benefit), the armor (at least to the first level as it is cheap), attack and hit points only when you start having quite a number of units to really feel the benefits.
#For range units, the most important is to increase the range, first of all, it will make your hassling easier to handle, and also they will kill a lot more units before being attacked (especially if the enemy units is composed of close combat units). Next would be attack upgrade, quite important, but then again only when your army is quite big. I won’t recommend the armor upgrade, even though it is not expensive, it is not really efficient, and you won’t be able to upgrade the hit points (the order of those upgrade should then be: range, attack, hit points, range, attack)

Introduction to Pre2Space (Not Planets): Pre2Space (P2S), has been a favorite setting for many years. This setting takes speed and right techniques to boom or rush your way into victory. The first epoch you start out in is "Prehistoric." In
-=Prehistoric=-, the gather rate is slow and the unit's don't come in a wide variety. The best of players will be seen clubbing their way through the enemy as well as saving up for epoching. The main strategy for P2S Plains is Wing will go clubs and the Pocket will either go Clubs/Spear or even Archers. As in most cases, the wing must rush and the pocket will boom. The key epochs that one must achieve to aid him or the team are as follows: Copper, Bronze, Renaissance, WW1 and Space.
-=Copper=- - Contains farms. With farms you are no longer constrained to foraging and hunting
-=Bronze=- - One is able to get siege aiding him in taking out any unwanted buildings or towers.
-=Renaissance=- - The use of ranged infantry come into place
-=WW1=- - Allows one to get tanks and air. If a player gets air while all others are in an epoch which does not allow any anti-air units, they are as good as dead.
-=Space=- - A wide variety of robots/cyborgs are at use. Also, the farms are able to gather food by themselves.

#Different strategies depending on the ages: Except stated otherwise, the following strategies will use Austria civ, and are mainly for 1v1 on a small map
-=Age 1: Prehistory:=- At this age, harvesting food can only be done by hunting and forage, it is therefore very important to properly control and defend the food spots -The most classical strategies: pikeman rush: quick change of age at about 7min30, than production in a barrack. Do not forget to quickly upgrade speed and attack at least. This strategy is completely based on hassling the opponent. After a while, you must rapidly start slingers, and then upgrade age 3 (latest at 22-23min) to get the bows -Mass pikeman: going to age 2 will be a little bit later, but military production happen in 2 or even 3 barracks. To do so, assign a lot more peon on wood before going to era 2, and then, when the barrack are done, assign those peons on hunting (you’ll need to have enough wood for another settlement beside hunting ground). This strategy is possible only if hunting is near and quite massive. Here again, it is a must to upgrade speed and attack. Do not produce bows and save your gold to go age 3, and then produce cav to counter the enemy archers that your opponent will have done for sure. You will also need to build some farms to ensure continuous production of peons, pikeman and cav. -Boom + slingers: here again, you will need enough hunt to do this strategy, because even if you do have enough to produce continuously from2 TC, you will still need 375 Food to go to era 3. This strategies is based on a slinger mass and then, quite fast, bows. Houses will do your defense, and that will allow a good defense (especially against maceman which are such peon killers). The attacks will happen at age 3 with bows, rapidly supported by cavalries. NB: a variant of this strategy is to take the Assyrian Empire to get their speed and range bonus on bows. The strategy is then totally different: the 1st one is based on a boom; this one is based on hassling, without booming, helped by greater speed and range from the bows. -Peon rush: this strategy targets the enemy forage. First of all, you must be sure that your enemy did not build houses or a tower on the food spot. The attack needs to be done exactly at the moment where the opponent is going age 2, so his economy will be the lowest. The principle is to take all your peons at F11 6:30-7:30 et send them on enemy forage: in theory, the enemy peons should flee to regroup and fight, at this time, you must build a tower next to the forage. You will then do a settlement and start harvesting the forage and exploit his camp. During that time, continue to produce peons in your base, and go through age 2 at about 13/15 min. Even if it seem quite late, you will normally weakened your opponent so much, that you will be in a stronghold position on his own ground, and your economy will be 2-3 times stronger that his.
-=Age 2: Stone Age:=- Possible strategies are the same than age 1, except that rush pikeman is more efficient and the slinger boom is more risky due to earlier battles. -Fast age3 followed by rush cav: this strategy is possible only if your opponent is doing slingers, you will require a very good scooting to ensure and consolidate your strategies.
-=Age 3: Copper Age:=- Bow mass isn’t really valid anymore at this age as the 2 other military building (stable and barrack) provide bow-counter. Leaving 3 strategies possibilities: -Rush pikeman (Do not hesitate to produce in mass if your opponent choose bows) -Rush Cav, even against an opponent producing pikeman, cav rush is playable as long as you hassle properly using the speed advantage. The goal in that case is to kill as much peons as possible while avoiding the enemy army -Mass pikeman then fast age 4: goal being to go to age 4 fast, to upgrade pikeman to Phalanx and start producing Cav archers
-=Age 4: Bronze Age:=- At this age, there are 2 main strategies, rush cav archers with Assyrien Empire or defense with cavalries then fast age 5 with Austria -Rush cav archers: the advantage of this strategy is to be able to hassle very easily using the high speed and range of cav archers. If your opponent does the same, the game will be a mass cav archers production (with upgrades as fast as possible), a very good micro management of the units, and a very good hassling. If your opponent does cavalries, you must imperatively hassle him as much as possible, the most important being not to leave any access to iron, so he won’t be able to go to age 5. You must absolutely go to age 5 before him, to obtain the Persian cav to counter his cav, If you fail to do so, he will upgrade his cav to cataphractes, you can be certain to loose the game, as cataphractes are deadly against cav archers and peons (5 cataphractes upgraded (1 up attack, 1 up anti pierce, 1 up hit points) can kill at least 15 cav archers up at 10) -Fast age 5 cavalries: this strategy is meant to counter the mass cav archers. The principle is to produce few cavalries in defense to limits rush possibilities, and go to age 5 as fast as possible to get the cataphractes. If your enemy is making cavalries, in that case, the best solution is to rapidly create 2 elephants, as the only counter for them are archers, and if luckily (for you ) your enemy attack you with his peons, because of his foot area effect you may be able to kill up to 15 peons with 4-5 shots. Further more, elephants are very efficient in destroying buildings (2 elephants are enough to destroy 1 tower) NB: I won’t recommend the inf rush, short sword or Phalanx because if your opponent is doing cav, the elephants are deadly to inf, and if he is producing cav archers, their speed is so high that they can face almost anything with good micro management (and some Javelin in support)
-=Age 5: Dark Age:=- At this age, you have the choice between classical devellopement, starting with Persian cavalries and going to cav archers quite fast with Assyrian Empire, or do a very fast rush Persians cav with England. -Persians cavalries followed but cav archers: if your opponent does the same, it will often be the best micro manager the winner. If he starts by cav archers, you stop Persian cav and start cataphractes. -Very fast Persian cavalry rush with England: this can be done only if you locate a gold mine very fast. The goal of this strategy is to stop producing peon to get enough food to produce Persian cav very fast. Here you will benefit from England bonuses, building cheaper, gold harvest faster, and ranged cav cheaper. To use this strategy, you do not do any settlement to gain speed at the beginning (even if you loose some economical power). I do not know any strategies that demand more micro management and focus on a game, at least, when the opponent resist to the first rush.
-=Age 6: Middles ages:=- At this age there are 2 min strategies possible: mass cav archers with Assyrian empire (in 99% of the case), and long sword rush followed by cav archers with Byzantine Rome. -Mass cav archers: The principle is exactly the same as mass in age 4. NB: I advise you to be extra careful into going to age 7, against a player using all his resources and hassling you to a maximum, going age 7 means surely defeated. - Long sword rush: the goal of this strategy isn’t to kill his army (way too fast for inf to follow), but to kill his peons. You must weaken his economy before producing cav archers. NB: Anti pierce upgrade for long sword are very efficient (6+5 when 2 ups)
-=Age 7: Renaissance:=- At this age, if in a short term a couple of combos are possible, on the long run, there are not really further choices. Short term, you may find inf+pikeman, cav+carabineers. The only efficient combo on long term is cav+inf (+some carabineers). -Rush inf: Classic stuff, but always efficient if you scoot properly and react on time if you see cav in front of you. If your opponent is taking gold, create fast 3 or 4 pikemans (with some inf still) and up their speed to ease the micro management toward cav/carabineers. In order to slow down the enemy economy, it can be very good to kill his hunt, as producing cav without hunt becomes really hard. You should do the same to someone booming with cav. Against an inf rush, it is often the best hassle and/or the fastest to add cav to his army that end up winning. Last important point is that you must find the opponent base very fast...its look obvious, but it is really the crucial point of this strategy (like most rush in fact) because if your enemy choose to boom+inf, you must arrive in his base before he can produce any inf at all, or, having a better economy, he will overpower you by producing in a couple of barracks. -Rush cav: against another rush cav, you’ll need to produce only carabineers, and then quickly change your production line to do inf. Against a rush inf, the best solution is to do a majority of cav along with few carabineers (those have to kill the pikemens). Against a boom, you shouldn’t have any problems because hassling will be quite easy. Still you will have to think about producing inf to kill the inevitable pikemens or carabineers. -Boom: Only if you have hunting ground near by! If you choose to start with inf, you should play in defense until you have some cav. However, if you start by cav, that will allow you to hassle the enemy camp, therefore allow you to develop your side quietly, you will then be more focus on the attack. -Very fast rush cav: principle being the same as very fast Persian cav in Age 5, this can be done only if you actually stop your peon production and find a gold mine very fast. You can do that with Frank’s civ.
-=Age 8: Imperial Age:=- The units here are the same as in age 7 except for the ranged infantries and pikemens (whatever are their name ), which are much better while cav, remains the same. The strategies therefore remain identical except that cav strategies are not efficient any more. Effectively, against a cav combo cav + carabineers (the one efficient at age 7) the new pikemens with speed up are efficient enough (+ very deadly against peons). Here you have the choice between boom+inf (with Austria), rush inf (Austria or Kingdom of Italy) or just a classical development (but slow) with Spain (Spain having the best bonuses of the game for inf, but doesn’t have bonus on peons nor on hunting… Either ways, if you principal army is made of inf, it can be good to include some Elite guard (however, do no do an army of them as they are being trashed by cav). After a while in the game, you must include some cav with your inf. Another interesting strategy, well, if you find the enemy base fast enough, is to do a rush with 2/3 pikemens (not more, because after it is better to produce musketeers)..If you arrive in the enemy base while he doesn’t have any inf yet, you almost guaranteed the victory for yourself, however, against inf that is worthless
-=Age 9: Industrial age:=- Here again the strategies are the same as age 7, the difference being that booming is much easier. I advise you to be careful into going age 10, there are no longer anti cavalries at this age, so a piece of advice, do some cav and/or carabineers before going into age 10…otherwise only tanks and planes can kill cav and both of them are quite costly and slow to produce. Against somebody going into age 10 while you are still at age 9, you should produce quite a lot of cav, but also some canons (theses are the only unite from age 9 (with carabineers) efficient against tanks)
-=Age 10: WW1:=- Here again nothing really original…boom and rush inf are largely in use. This rush inf is particularly efficient, along with AC and then artilleries. The power of the units start to really become important, and it is more and more important to upgrade the range. -Rush inf: I would emphasize that if your opponent plays defense with Machine gun, you’ll have 2 choices, or you up the range of your inf +2 and with some micro management, you should be able to kill machine gun, or you do a factory and start producing tanks (but in small quantities if possible…mass tanks require a lot of resources and are easy to counter). If you see some tanks, stop directly mining iron and switch to a gold mine (even 2 for security) and start to produce grenade launchers, waiting to have enough wood to create a siege factory for AC. -Rush Tank: this one can be very efficient if instead of building your tank factory in your camp, you build it in the middle of the map so it will be hidden from your enemy. However, this rush is double sided, due to cost of factory itself and tanks thereafter, it becomes quite hard to change your production later on. -Boom: with Austria, and in that case, you will be fast enough, and start producing inf+AC or tanks (if you scooted a rush inf in your enemy. You can also take Great Britain to get a tower range bonus (best defense against a rush) and bonus on gold (in barracks, there are counters to all other units at age 10 :anti-inf=machine gun and anti tanks=grenade launchers. Those 2 units demands gold, and at the siege factory, AC also require gold and has more attack, hit points and speed with great Britain. The main problem with those units is that they are counter units and not attacking units. Great Britain is then very good if you play defensive style.
-=Age 11: WW2:=- Units are the same as age 10 except the fact that they are all much better (not AC). Rush inf or rush tank are therefore more efficient, and boom is more risky. Keep this in mind, but the strategies are the same as WW1.
-=Age 12: Modern Age:=- At this age, again, the units are identical as the one in age 11, except AC have evolved (Tank rush are more risky now) and planes, which prior to this age are too easy to counter, become now very powerful. So if the strategies are still the same, now you can add the air rush (or air boom, as planes to not require food) Furthermore, food (and wood) is being collected faster than age 11, so boom is easier. -Air rush or Air boom: if it seems that United States is the best for that, I wouldn’t recommend that choice because their economy is good only for minerals, and you will be immediately spotted as doing Air attack (maybe a tank rush…. It is safer a more flexible civ such as Great Britain. Once the Air rush is done, if your opponent isn’t dead, you must add a ground army, because an army based on one type of units only won’t last long.
-=Age 13: Digital Age:=- Here power and range of all unit increases again. As well to help out your defense, tower range increases. Cyber appear at that age. Previous strategies are still valid, and one more strategy appears: rush tempest Air rush becomes less efficient due to increase in AA power. -Rush Tempest (+Apollo): Take Novaya Russia to get cyber bonuses (Hit points, speed and tempest/Apollo cheaper). The goal is to kill enemy peons (in on shot only!!! So look at the hassling possibility, with his 21 point of speed… and not killing enemy army. However, tempests are strong against any small ground army (except AC) due to his special powers. Precisely, if Apollo is curing him and gives him a shield, Tempest becomes almost invulnerable for a short period. Do not forget not to stick too long to this combo; you should turn to a more classical army as Tempest becomes obsolete if the opponent army is too large (as Tempest is a close range unit).
-=Age 14: Nano Age:=- Here again all the units are more powerful, Food and wood is gathered much faster to facilitate booming. Rush at Nano age becomes difficult, except if you put a tower in attack (range at 10 with great Britain!) and play with less common units (tanks, cyber ect..) to surprise your opponent. The 3 TC boom becomes very much possible but remain risky. Gathering Resources is so fast at this age that micro management of units and development becomes quite tuff.

EE Tips & Tricks::
#"Two granaries surrounded by farms should be plenty to provide the food your civilization needs. Make sure that you populate the granaries so that your farms operate at peak efficiency."
- TEM #"Send out a scout canine to explore the map as soon as possible. You can better defend yourself against an enemy if you know where he is coming from."
- TEM #"While working on your own empire, don't forget to always keep an eye on what the rival empire is up to (canine scouts set to explore are great for this). If you're not careful, the enemy may show up at your door with 10 clubmen and just wreak havoc on your city."
- Aviationlover #"find a battlefield as far away from home as possible... your armies should defend that line of fire so no one can pass through... but if they do... but towers to protect your peasants...\ remember you got to build those temples...cause you're gonna need it..."
- general sinner #"If playing a island random map here's a good tip as soon as you start try to start with 20 peasants send 5 guys to build towers around your territory then send another 5 guys to build barracks and another 5 guys to build temples the rest of them send to make a dock" - Severan
#"Don't forget when you are busy building and stockpiling your resources occasionally spy on your enemy and always try to be ahead of them because this will offer you the opportunity of having stronger more elite units."
- Roger #"Always attack with all of the unit types that are available to you and always attack with large numbers if you can and you will be INVINCIBLE."
- J Dub #"when playing with an ally, make your first priority units siege units. as you build up the siege weaponry, ask your ally for unit support. If he's a computer, well there's no problem with that. (works only with long range siege units)."
- Ibis #"Whilst building up your economy try to disturb theirs by attacking fleets of fishing ships and [using] little squads to wipe out citizens."
- Twist #"some (hopefully) helpful tips for beginners, when playing a random map, (after playing all tutorials!) start with 20 citizens, build more straight away, send 6 to each mine, gold, iron, stone, food, another 6 into the woods, 4 more to hunt animals, 2 dogs to explore.; later on (epoch II), send another 4 into the woods, find more mines, send more people to those, build settlements near them, build 2 granaries and build a wall across your territory as soon as you can (not too big!) then place towers on every 6th position you can place one at, alongside the wall, as well as a few inside your city. build hospitals on key positions so your army always restores itself in a fight, same goes for temples and units.; now it is time to work on your defense, build every unit available, upgrade them to the max, and put them in a 'secret' area in your territory, as well as a few alongside your wall. keep building the army, upgrading stuff and advancing to new epochs, until you get to middle ages at least. when you've got a real big army, open your previously locked gate(s), hold down shift and start pressing the comma key for a really long time, so your entire military force is selected. now click on an empty button on the lower bar, and you have a hotkey for your entire army. send this army out to attack the enemy, lock the gates straight away, and start building more units to protect your land.should be easy now to win just about every random map game."
- rvo #"After building walls, put a load of archery forces on your side of the wall to shoot bows over the wall & on to your opponents. Most of your opponents won't be able to hit you ,like sword men or war elephants!"
- Will K #"if you are playing with a friend start out and build a barracks right away and as many guys as you can and then attack immediately, it really makes them mad but its funny"
- Decoy #"In multiplayer games, try not to host a game otherwise you will lose 10% as it says in the instruction book! DON'T HOST GAMES! Make your friends host them (that's what my dad did to me!)"
- Cool Chros #"When doing any island game make sure you have towers and aas all around the island. Make a navy using every water unit at your disposal. If you're in atomic or higher make artillery to pound approaching boats and subs. "
- Mango #"You should build those Wonders to evolve, especially early on. They don't cost so much then and they can be very handy. Like The Library of Alexandria (with that you can see his best defenses and know where to attack), Pjaraos Lighthouse (only if you're playing on an island, then you can REALLY get on with your navy, and Ishtar Gates (makes your buildings very very strong, which is (of course :) ) very useful, especially to walls."
- Defcon #"If you're playing an internet island game with a friend on high resources, try to build a tower wall around the island then ask them to come to your island. One person focus on building the tower wall while the other makes an army to protect the open spots. This tower wall will make you almost invincible because it's a lot easier to defend against navy attacks and transports than troops on land."
- marshmanguy #"When you build a wall around the city. Build a dummy wall opposite the gates, and place towers inside. These will draw troops away from the main gate, and buy you time to get troops to the gate. And it allows the towers to pound the troops no matter which way they go."
- dan #"If you want to become an expert Rm player here are the settings you need to become good at: This is for 1:1= Tourney Low sets; Very fast; 5 citizens; Plains; Small map; Medium Difficulty (doesn't really matter this one); Tournament Varients; When u get good at these settings you will be able to join expert games. The games hosted by SRW, Seraphic_, _Pure_, Mystic, AKoh, and be a respected player in EE."
- Seraphic_Energy #"When you begin make loads of citizens to get loads of recourses then build up a bigish army + go and attack them early"
- dan #"Remember, quality over quantity! It is wiser to spend your resources upgrading your units statistics in the long run."
- Alexander #"when playing online if you are about to quit give your resources to your allies"
- lop90 #"Don't go in the enemy base without back up. Create some small camps around the map this will be an advantage for u because the enemy will soon run out of resources and come to ur area. but u must keep creating an army. create many war elephants and archers!!! now build one big army and march out. when ur army seems to lose the battle bring out your additional reinforcements. hehehe the enemy will have no chance against u especially now since their economy has stopped. :D"
- fr3ak #"When doing a pre-indy game with 20 citz, always start collecting some wood and ANIMALS. animals provide much more food than forage patches. If you are doing custom civs, select as many important economic things as you can. this will boost your income. advance through pre and stone as fast as possible. once in copper, start building farms. your goal for the game is to have at least 5 loaded with 8 citz. also, in the copper age u should build a wall around your kingdom-to-be. make pierce units in a barracks as they can always upgrade all the way up to indy. when you reach indy, put mortars along the inside of your wall with balloons to increase their line of site (THIS IS ALMOST INDESTRUCTIBLE). By now you must have an army collected. upgrade the units and send them out to attack, while still making more units (a way to make units fast is make at least 6 barracks, stables, and archery ranges). remember not to hesitate! keep pressure on the enemy.; if you run low on resources, set up little camps around the map"
- Court Jester 140; #"When playing a DM it is most important to build a military straight away using most of your resources. Then start building up an economy when your army is being trained."
- unknown #"I found that heavy motors are the most efficient in land troops.; Build AAA all around your islands as well as towers.; Sea lions(??) are very effective in dropping enemy subs, just make sure they have close air support.; build tons of trident subs and attack enemy ports asap or as a final offensive. Good luck"
- nexus6 #"Combinations of troops is important, mix and match, have enough of one type to crush your enemy, but have enough different types to cover any eventuality, its all about moderation."
- EmperorOfEarth #"When in world war two stage (or 1) it is very important to build airport run ways, so that you can build the bombing type planes. Before you send your planes to bomb the enemy send a couple of solders to attack and wreck there AAA guns. As this is the main threat to your beloved planes. Designate where you want your planes to bomb hopefully you will be able to destroy many of there buildings without any attack to your planes."
- cyril sneer #"Make more than one military building ( around 4 of them). Double click and and pick a unit. It will still cost the same but it will take the time of one"
- bryan smith #"Build an economy first while creating an army. And heroes can be very effective."
- buttmaster2000 #"Try using the "hot keys" for selecting units one by one. I usually have a unit of Archers, infantry and siege weapons. Learn also how to set the behavior as some times an archer will chase down a civ and end up a pincushion."
- VenGance #"When in WW1 or WW2 on a big map if you want to bomb your enemies but can't get your bombers to there base(not enough flight time) try setting a second air base closer to the enemy base. If your ally has already done that build it near them, it cheaper to defend."
- The Forgotten Kid #"A very effective tactic once you reach the Atomic WWII and Atomic Modern ages is the use of atomic bombers. Build at least two airports and fill them both with the bombers. Wait until you have them filled to capacity then launch your attack. Target AA guns first, then airports, then whatever you want. Eliminating the air defenses is crucial, once they're gone it becomes a free fire zone for your bombers. You will lose quite a few on the first wave but even the best defenses can't stop 30+ atomic bombers! Just keep sending them back in until you've bombed your opponent back into the stone age. Shock and awe, baby!"
- Ottar the Cruel #"in an island game build a lot of subs and nuke subs. then protect them from helicopters with a carrier. you can easily wipe out whole islands with 4-5 nuke subs."
- laserb #"if you are playing of indy. and against anything then i have the best rush strategy. ok first make sure you start out with 5 citizens and have them start working on the food patch, then u go to the capitol and build as many citizens as you can. and once you have about five start to build a settlement near some wood and have them beginning to chop. mean while you should have a couple more citizens and depending on how many you have find the closest iron mine and have them mine while you are supposed to be still producing some citizens the whole time...after that u start to build a granary, and a barracks or two depending on how much wood u have. and remember that the grendler is the cheapest in the barracks so build them with both barracks. meanwhile still finding more mines to use. once you have about ten then u start to attack your enemy. and one more thing if you build a stable then get dragoons bc they are good!!! by the way this will not work against the computer."
- nobody special #"Heavy mortars with artillery behind your walls provide an excellent defense." - Rawnblade "Once you get into the Atomic WWII epoch, make lots of carriers and fill them up with planes. Five carriers should do it. Set fighter rally points at the enemy base. Let's see them try to deal with 75 fighter/bombers!"
- Mjolnir IF #"In a indy game make sure you start with a forage patch then go on to put two men on iron or gold, then proceed to wood and lets that build up till u have enough to build a barrax or stable, also make sure u don't build crusaders if you have bombards or bronze cannons it will wipe them out!"
- Supreme{KING}{lite 1} #" "The Crocodile : 2018" Objectives: Get to Voldograd then blow up Vorenzh's Capitol.; Overview: Gain control of a city and blow up a Capitol by Titan Bombers, pretty fun.; When you start off you are with Grigor,Pytorr and his car. Take Grigor and Pytorr on Pytorr's car and head northeast to find a farm. Beside the farm you will find a potato truck, the truck is yours, get in and go to Voldograd ( you are pretty safe when you passing the gate). When you get to voldograd, you will talk to a officer and the city is yours. Now make 2 diplomats. Send each to other cities's fortress except Ukraine and Vorenzh. While your diplomats are going to other cities, make bunch of citizens. Put 6 on iron, 6 on gold, 5 on stone, make a granary and put 8 citizens on farm, for wood 5 are enough. Now start making a wall so that it covers whole of your base (Do not forget to build towers beside the wall, you must make two or three towers with the gate and two or three at some other place). I suggest that you put 4 or 5 citizens on wall. Your diplomats must have reached the cities (ignore any attack that the city armies make on your diplomats). They will demand 1000 iron and 1000 gold from you. Tribute them gold and iron. When you ally with these two cities, Ukraine will ally automatically. Now prepare some defences, make some tanks and some soldiers (I suggest that you must not make Trench Mortar). Scatter your base with AA guns. Make a gate in between your wall where there is road.; Once you have enough money, upgrade into the digital age,; this is a much needed upgrade.Be sure to make an airport or two. Now start making titan bombers(first you have to upgrade B-52 bombers), make about 3 or 4.Make them fly and upgrade their hp, attack and flight time.By this time in the game Ukraine probably have already blew up Vorenzh's AA guns, if not blow them up yourself, or send a flare there. (You better send a flare) It's at the west side of the city; the wall there should have zero AA. (It does not matter if the Capitol have some AA guns as you have 3,4 bombers). Now send your Titan bombers to their capitol. One of your titan bomber will surely reach their capitol and bomb it. You are now done with the first scenario............. -="Novaya Russia : 2035"=- Obejectives: Blow up 3 Capitols.; Overview: Titan Bombers and Titan Bombers, destruction, destruction, destruction!!!!!!; Many players of Empire Earth think that this scenario is a though one but if you do it my way its easy. Now when you start quickly make an airport and make 2 Titan Bombers. While the airport is producing titan bombers make many citizens and put 6 on gold, 6 on iron, 6 on stone, 5 on food and start making a wall so that it covers your whole base (Wall is very important because british troops come and attck you time after time and also do not forget to build towers with your wall, they are very important). Put 4,5 citizens on wall. Also start getting wood as it is important for AA guns. Now scatter your base with AA guns. Your titan bombers must have been completed make them fly and quickly send them to Ukraine's capitol and blow it up. (You have to make an agressive move because they do not prepare their defences too early, same is the case with western allies). While your titan bombers are going to Ukraine upgrade their attack, hp and speed (Upgrade more attack and hp than speed). When Ukraine is defeated a doctor guy will come and now you can make cyber factories and laboritries. Now prepare some defences, make some tanks, some black robes and some cybers(Ares).; Now start making more Titan Bombers make 4(If any of the Titan Bomber is left from Ukraine, then make 3). If any one attack defend it with your troops and towers(upgrade towers and AA guns range, hp and attack). Now when your Titan Bombers are produced take them together to Western Allies capitol and blow it up. Now you are almost done. Your one or two Titan Bombers must have return safely, if not then make so that you have two titan bombers. When they are ready take them to Rebels capitol and blow it up(You do not have to blow all the rebels buildings). Scenario is beated.................; -="Changing of the Guard : 2064"=- Objectives: Gain favour of some army, destroy a fortress, kill some guys.; Overview: There will be Grigor II and Molotov, Grigor gonna die, extra simple scenario.; This scenario is very very simple, writing faq of this scenario is quite a difficult thing but I have tried. When you start Grigor is making a speech and beside him is Grigor II, a robot and Grigor's successor. After the speech some guys will plan something about Grigor and Grigor II, ignore it! but that they are your enemy. When the speech is over collect armies from every city(dont miss even a single one, the tiny blue spots are the cities). Some cities will attack you and some will give you whatever small army they have. In between the game Grigor will fell ill, take him to the Moscow hospitol (South of the map). When you have visited all the cities and have your army, go to your enemy's gate and destroy it, its pretty simple! Now get in and destroy any army and tower and finally destroy the small fortress which is in the city. fortress. Some guys will come out of fortress, kill them and the scenario is completed....."
- RS #"A favorite strategy in indy is now cavalry cause they can hack through greadiers ad cannons as well as raze buildings quick. All you have to do to counter this is have halbrediers with your grenadiers. This will stop the cuirassiers long enough for you to blow them to bits. Bronze cannon are cheap and work really good on dragoos"
- RedArmy #"Defense is always better than offence if you are a beginner. defend your town from your enemies attack and once he has lost his military force go attack him in all directions so that a counterforce army of his does not do the same to you" - Anand
#"If you build five Towers of Babylon your priests will be able to convert 250% faster than normal."
- Yahoo #"I like to use forward bases with an airport, a hospital, and a barracks. Then a whole bunch of towers and AA guns and you build about 6 of these all along the front line and keep attacking, and their troops won't be able to recover fast enough to counterattack very often, especially if you bombard them with air and if possible sea support."
- Maurice St. Joaquin #"use partisan warfare to your advantage in industrial and ww1.use them to pick off citizens and counter attack [by by lumber industry"
- johny10 #"If you are playing random map and you are using the small islands landform, i suggest you us a cheat called brainstorm, it builds up fast. then,build towers to guard your base, if you are in a age with airplanes, build up some aa guns or towers. then, transport atleast 5 citizens to the island nearest to the enemy island, and build another city there. Your old base should be well guarded for you to do this.; Now for the conquering of enemy island. If you are in the Nano age, make lots of ares. If you are in any other age, make about 10 battleships. And then, you'll need about 3 transport ships loaded with citizens. Use your ares or your battleships to destroy the enemies near the sea that can harm your transports. Right after you sent them, send the transports to enemy island and unload your citizens. Then, use your citizens to build somekind of weapon production factory, it'll build in less than a second since you used brainstorm. Then, build as many weapons as you can to protection your factory, and send them to conquer. You need to act fast tho. Wherever they conquered, build towers and aa guns or towers to make sure that your enemies doesn't rebuild there. Next step is more relaxing, go on rampage with your weapons until the enemies are all wiped out of this island, then prepare for your next attack. Abandon your old islands when you conquered a new one, but of course there should be no populations left anymore on the old islands."
- Nickname Death #"When you are in a age with planes available, build an airport and build around 15 fighters or 10 bombers, then sent them to the place that you want to protect but don't want to sent troops there. For example, you are in the frontline fighting an enemy while another enemy army attacks your base. In this circumstance, you can put a fighter rally point to protect it. But when you want to defend a place where you have already destroyed all the enemy thats there but afraid that enemies will come back and reclaim it, place a rally point of bombers there. It works really well for me, but sometimes if they bring AAs, cancel the planes and sent your troops there right away!"
- Nickname Death #"If you have a ground zero problem with nuke bombers. Build a triangular aa gun system and and aerodrome full of fighters."
- jonny10 #"Send troops as fast as possible straight at the enemy to wipe them out (i recommend 50 archers 50 sword and 50 persian riders."
- THE DEVILS PEBBLES #"use settlement as wall at beginning, then put tower after this settlement. The settlement live longer than tower, and also allow tower shot enemy from behind. The wall could prevent tower to shot enemy from back." - xman
#"TANKS,TANKS!,they are nasty in large numbers but the best way to counter them is by giving them a nuke."
- johny10 #"When doing a large island(s) map and do and invasion you should build a dock,temple,barracks and an airport."
- johny10 #"Best thing I do to defeat an Enemy is to Build up a whole bunch of Marines double click on one so u have controll of all of them and then march on to ur enemy base destroy defences by clicking one target at a time but first kill all enemy units that come after you and make sure u have back up like some more Marines and a group of machine gunners it may take some time but it is very effective sence the computer or the Human enemy usually use their units set them in one place and and they just shoot every where and most of their units wont hurt yours as much so this is a very effective stradagy."
- Causes #"If some of your people are infected with plague isolate them and send them to the enemy"
- JOHNY 10 #"In world war 2 age i find my infantry are extra under risk of aircraft because there less anti air thing.The best mobile protection you get in that age is the flak harftrack so build many of these and if you can,get to the modern age."
- johny 10 #"In the industrial epoch build up a huge army of mostly mounted gunmen and then some mounted swordsmen and then add a hero (such as Napolean), this army will be unbelievable I had one that was undefeated for the majority of the game and only lost about 4 men out of the 40 in the whole time"
- master #"In the early ages, it is better to advance very quickly by having multiple citizens on foraging patches, and hunting. Meanwhile, have citizens as well as canine scouts explore because if a citizen finds a food/mine he can build a settlement, whereas a canine cannot. Concentrate on progressing up the the third epoch(Copper) due to the walls, and the granaries. A few good, populated granaries will suffice for a long amount of time, but you can always build more citizens and just store them in fortresses to use when needed. Nevertheless, don't underestimate the power the power of a few good clubman during the first few ages because if you can destroy their economy at an early stage, thus creating a large amount of problems advancing, building an army and building an economy, as well as destroying their potential for danger for a period of time. "
- Hookups #"When playing an islands game online, build your navy like this: Get frigates, subs, and AA cruisers (a good mix of each leaning towards frigates.) Assign your frigates and subs 1 number, then assign your cruisers another. Battleships can be added to the mix, but I've found they're too expensive and too vulnerable to subs, and if you have enough frigates it's not really necessary. Get 4-5 Trident subs and 3-4 carriers full of F14s backing up your main fleet. Then, just build a Library of Alexandria, upgrade your Tridents' range to max, and park your fleet (except carriers, keep them back a little,) right offshore of your enemy and hammer them until they go down. Use your fleet to protect your Tridents and AA cruisers. Then send your F14s in to mop up mobile units once the island is clear of AA. It's possible to take out multiple opponents this way without ever building a land military unit."
- {LM} Barracuda #"When transporting an army , bring a few citizens, destroy the coastal defenses and build a barracks once the defenses are destroyed. Then build an airport so its easier to send aircraft."
- johny 10 #"When making an army send them in, in a huge wave so as to cause chaos in the enemy base!"
- kram xoc #"If your enemy uses mortars or seige weapons that shoot in the air, and you have a lot of units hunked up in 1 place, GET THEM OUT OF THAT AREA andmove towards the m, this will make them miss the shot and if you have 1-4 men, go right where they are standing and wait till they fire. When they fire, move away and the bomb will hit themselves!"
- Ice-ager #"If you're planning on sending a massive bombing raid, have about 2 airports filled with B-52s and a few more filled with fighters/fighter-bombers. Have 2 teams consisting of 10-15 gunships + AT choppers ready. Then send your fighters to the enemy's camp to engage their fighters and draw AA fire, at the same time send choppers to destroy AA guns and any AA mobile units. Straight after this, send your B-52s to nuke the hell out of your enemy's camp.; Move waypoints around to take care of any other camps and you're done."
- Wiggy #"Use ur army...don't just send it to attack - because doing that is a VERY stupid thing to do because if your enemy uses his own will use piercing vs archers . meele vs sword etc etc; Also when you advance to WW1 is very important to make as much Bombers as you can ...put a number on every bomber then attack strategic places (of course this is after you destroy all the AA.)"
- Mr Cabron #"sniper's are expensive but worth making if conducted wisely. Just 1 sniper can cause trouble for enemy units. first make sure the sniper isnt within enemy military unit's range (otherwise they're invisible) and take down their citizens one by one. That's one of the most effective way's to take down units without casualties"
- Alston Rodgers #"hey dont let anyone tell you different than this when it comes to playin ee in the modern epoch against the computer. If you do this you will win.; Send 5 ppl to build a wall straight across the whole map just far enough out to enclose all your mines. (the closer you build to them the sooner they will attack); then send 8 ppl to build a farm; Then send the rest to cut wood; now make 6 citizens and get gold; then make 6 to get iron; now populate them 2 mines to 5; now build an airport and fill it with 15 planes makes sure they are the fighter bombers only and make a hotkey for the airport.; Now your defense is established so you can start occuping all of your mines and populating ALL of them to 50 and all the meanwhile make about 6 farms all populated to 8.; Now make 3 more airports and fill them with 15 planes again and make 1 hot key for all of them; Then make 6 airports and fill them all with 5 atomic bombers or more and then when you are ready attack with att of your planes and you will. notice i never mentioned ground troops once and thats becuse you dont need them.....well maybe a couple tanks for if all yor fighters die and there in your village but otherwise they are useles..; rock on....."
- G-unit #"When your playing your friends build a wall. then build another wall of anti aircraft with the exception of paths for your ground troops to move through. then build another wall of tank factories. This way when someone starts attacking you you can build a single batch of tanks and when they get through the wall they will get destroyed. Or you can kill them before they get through the wall"
- i am god #"This only works when you are playing your friends....when your friends build walls they usually build them straight through trees. Well they dont know that dogs and can go through trees but even if they did they wouldnt expect a dog to do harm.but.....; build a temple and a few prophets....then build 30 dogs now have all of them walk up to your friends wall. then search for a section of the wall that is trees....once you find it plauge the dog and send them throught the trees into the village....this will really piss your teamates off seeing that you probably will kill all of there citizens." - g-unit "On the third german level(Red Baron) your partisans can be very useful when taking out Sopwith Fighters.But you need a large group of them to do damage.; PLACE them in truck,s and you transport them quickly to hotspots.; Here,s a trap... (only useful with islands) if the enemy go to an empty island send priests (with built towers of Babylon) and convert them . Repeat this progress and it will help.; You should build at least 2 airports full of fighters(1 for escorting bombers the other for shooting down aircraft.) then an airport full of nuke bombers and heavy bombers and you should be ok."
- johny10 #"What u dont know can kill u. if u dont send out a scout ur playing blindfolded. it is critical that ur gatherers not have yo carry resources more than 10 steps to get to the settlement. wherever the action is put down a settlement. if they clear out an area and move further on build another settlement close to a new harvesting area.; even thriving civilizations rarely need more than twelve farms; dont get over-enthusiastic with your development plans.; if u find an ememy mine do the following: 1. kill all the citizens 2. build a tower and a settlement near the mine 3. make 6 citizens gather resources"
- Bad Boy #"if starting in the prehistoric age going right up to modern (i hate those robots) any way populate like crazy, send out scouts and take all the resources, then advance faster than your opponent, dont worry too much about an army, just keep pumping out ctitsens make over 350 at least and harvest all of the resources on the map, make towers and military buildings for defence, walls are good but the best defence is a good defence :); try attacking with a few clubmen right at the start if you can kill a few of thier resources places to disrupt them.; if you can keep all those citisens farming/mining etc for as long as possible you will get more resources and advance faster, i try to take up at least 70% of the map's resources right at the start, if they attack you may lose a few, if they dont then you will win :P; as soon as you are in he last age build a huge army or atlernatley make the library of alexander and use the nuclear subs (they have an amasing long range hehe) nuke planes are good if your opponent has advanced much slower, if you can do this right you can easily be 5 or 6 ages ahead of yuor opponent and nuke thier pathetic horses or whatever they have dont bother wit fighters they cant hit you :D; have fun....."
- ][V][A77 #"Remember to use all sorts of weapons. Air ,land and sea. It's much more effective than single attack.....; Nuclear strikes are very effective. Send in fighters to clear em'fighters and send in chains and chains of nuc bombers. Improve it's explosion range!!!"
- nuke addict #"When in the Dark Age make a Bronze Cavalry unit. Also send a citizen close(but not to close!)to the enemy base. Build as many towers as you can.Then send the Bronze Cavalry into the city(if there is no wall!)and lure some units towards the towers(lead as many units as possible)and they should be toast! I call this tactic "Defensive Offensive""
- Billboy #"Be patient. Set a goal. Stick to it. Have a main base - build defensive positions. Expand gradually. Wait for opponents to show a vulnerability - then exploit it. Use your transports for element of surprise. I have more tips - but you'll have to learn them yourselves. If I give all of my secrets - you may defeat me (Ha - Ha!!!)."
- Marcus the Great I #"make yourself unpredictable and predict every move of your opponent. Master this and you have won the war 1/3.(e.g. build AAs if their building a lot of transport helis, build prophets and tempests if their building up a huge navy) Always think of every way to help you get stronger and everyway make your opponent weaker. Master this and you have won the war 2/3. These includes use of units to their extent (mobility of helis, all-purpose of standard infantryman, high armor of tanks etc.), use of terrain (getting mountain combat bonus in a mountainous map and using lots of partisans in a heavily forested enemy reagion), moralizing units (heros, town centres, houses), e.g. go on a top of a hill or a cliff that overlooks your enemy's base. If it's already under the control of your enemy then try to take it at the minimul of casaulties." - ArtofWar
#"in nano u might want to consider making such n army: - at least 40 ares2; - 20 poseidons; - 30 hyperions; - 15-20 apollo; - 30 spectre at; - 20 reaper gunship; army can move themselves through e sea and need not take transports, so it save lot of resource n need not afraid dat they killed inside a transport."
- eeaoc beginner #"you most make hero they boost the moral of the army. the war hero have a good attack and a good hit points but the other have a bad attack and a bad hit points but they cure the army and they have the battel cry it s good for wende you are losing the battel. and don t send the static heros in tho combat." - duke of games
#"When you are playing an island build towers around it and if your in a flying age build AA guns. Also Build docks and Naval Yards so your healing point is around your island. Also build a lot of hospitals so your island is safe."
- Andrew #"try defeating the opponents using my method and see if it works: - get enough food and iron (more than 100000); - deploy LOTS and LOTS of furies (i recommen' 100 to 200 of 'em); - send them, in groups of 20, to various part of enemy territory; - target at citizens and military buildings; - continue for at least 5 to 10 cycles; now, sit bac n relax and enjoy e BLOODY SUNDAY..." - eeaoc beginner
#"NO MATTER WAT begginer or expert always always always make canine scouts to reveal ur land so u know where resources r, rivers, and enimies can attack from. trust me its best to know when u can expect company over for dinner."
- Sgt. Rec #"if your under attack its best to keep tranning guys so you can keep the enimes busy"
- anonymous #"when you are attacked by ships two prophets with storm attack can be very useful"
- cris #"In case you are attacted when not expected, make sure you have at leats one escape route with six citizens to make a run and continue your empire.; -- If you can't live by yourself go to t your ally(s) home or empire and live there."
- Yojo #"when playing islands always make sure you get to the islands closet to your main island. It would suck to have your enemy setting up shop next door."
- Tha Black Guy #"One way to help advance your epochs are to use the cheat code that gives you 100,000 of each resource ( all your base are belong to us ) that way you can zip right through the epochs without searching for the materials to advance. : )" - speedy
#"In Novayaa Russia you don't need to upgrade to the digital age to win. Ally with the other countries, then build a wall to stop attacks from the north. Build up your economy and a small army (6 AT guns, 3 or 4 Arty, 3 tanks (HE) and 3 half-traks, and finally 4 machine gunners). Then attack the tower either side of the gate with arty (holding off tank attacks and air attacks with AT and half-trak repsectively) then destroy the barbed wire either side of the gate. After that, walk right in and destroy the capital!"
- no-one special #"This tip is for you, if you want your walls to look good. Put your walls everywhere that they look nice (duh) , but be sure to make them in a defensive position (DUH) ,the places where its to hard to put walls, or they just dont look cool, build a little "army" of towers. This Takes care of almost any enemy.; -- When you have attacked your oppponents city, AND have the upper hand, change your stables/barracks/archery range rally points to somewhere in your opponnents city, then build loads of troops to finish them off."
- Jester #"If you have cliffs, put archers on top and infantry below and watch the bloodshed."
- asterixml007 #"hide a few partisans in the woods by their base it will annoy them and kill of their peasants"
- sneaky #"if u start in the preastoric age start with 20 sitizens and bild as much of them at ur capital. while they are being bilt hotkey your sitizens and send them 2 explore. once youhave located at least one of each resource clik the hot key and bring them bak home and get the gathering resorses. this makes a good start"
- big red evil dragon #"It may sound bizarre but using a dozen of the best sword cavalry in industrial age with fully upgraded health and gun armour (bought upgrades AND civilisation uprgades) you can hold off more advanced troops from the atomic ages. Marines, snipers and tanks should have less health than upgraded cavalry, they are slower than cavalry and have no sword armour whereas enemy bullets will just bounce off cavalry armour. Throw in a strategist hero for healing perposes too, just for juck. Youll also scare the hell out of an online enemy using this tactic; the last thing they'd expect is their big tank column being cut to ribbons by people on horseback bearing swords; Other tips:; Zeus cybers are good at dealing with towers due to high attack and HP and so make good siege weapons; Spectre anti tank helicpters with fully upgraded speed, HP and some attack thrown in (bought upgrades AND civilisation uprgades) are devastating as a rapid reaction force, plus with upgraded speed they can outrun unupgraded aircraft; if you get close to an enemy airfield, get a Tempest Cyber to cast Anti Matter Storm over the end of the runway. Enemy planes will then die as soon as they take off; Have artillery guns behind your walls in range of hospitals so they self heal. If snipers are attacking your towers and your artillery cant see them but they are in range, wait for the snipers to fire again so you can see their location and then use attack ground option to drop a shell right on their heads"
- Skaulden #"a useful thing to do is to build a handful of cheap fast units with high hp. then get a prophet or two and infect those units with the plague. then send the infected units on a suicide mission to the enemy to infect as many people as possible. aim for citizens as they tend to infect more people"
- Achilles #"TO SUPER JUMP THE ACTS MAKE A TOWNCENTER THEN KEEP DOING THAT OVER AND OVER TO GET TO NANO MY RECORD IS 2 MIN FROM PRE. NON CHEATS"
- storm #"start off by by sending 12 citz to iron mines then get 6 citz from capitol. build 3 barax with 2 citz on each. then 2 remaining citz to build wall. then when the barax are done send the citz to wood. then all citz you get from capitol send to get food(any type will do.hunting is 30% faster than farms and foraging)." - Lucius
#"When you have a huge army double click on one you'll get all or I think you do. -- If your scared that the enemy is stronger create a second wall and just place gates at the same area of your first gate but doing this is very useful and put in between those walls towers and AA guns."
- John #" a good way to defend your base while getting resources his after youve built ur wall (epoch III) put some towers in front of the wall and put a bunch of archers behind the wall, when ur enemy comes ur archers n towers just shoot them down n the only way ur archers get hurt is by other archers n catapults, but the more archers n towers u got the better, be sure to upgrade them as much as u can "
- papajosh #"Here is a tip for all of you guys...; After you have built a strong economy, make a siege team. Try to do it early in the game. Attack your closest enemy. The siege team should consist of snipers, regulars ( musketeers, axemen, spearmen, etc. etc.) cavalry, and siege weapons.*; Use your sniper (if you got them) and let them protect your main army and siege weapons. Use your regulars to protect the siege weapons and the snipers. Finally use the cavalry to protect all of them and also killing other siege weapons, cavalry, and snipers. Your snipers will fend off the infantry.; Then use your siege weapons to destroy the enemy.; * The units all depends on your epoch at that time*"
- WILLIWIN? #"surround your capitol with 8 settlements and populate them into town centers. use these town centers to rapidly create citizens and the capitol in the middle to do upgrades. with these town centers you can quickly recover from any attack.; -- OFFENSE; 1.Make as many horses as you can maneuver at once.; 2.Replace one of these horses with a strategist.; 3.Put all horses in defense position.; 4.Make your army formation be a long line.; 5.Use this army for offensive techniques 6.when ever your horses health lingers, pull your army out of battle and; allow your strategist to heal them, go back in 7.this is very effective if your are trying to defend an area 8.MAKE; SURE YOUR STRATEGIST STAYS ALIVE; DEFENSE; 1.make as many infantry as you can; 2.use these men to patrol constantly until you get a nearly continues line around your empire 3. build hospitals in a row at a place where your men must always pass on the patrol route [this will constantly reheal your line"
- Mike

EE:AOC Tips & Tricks::
#"try and build your aa in groups of 4 every 4 squares and 1-2 squares behind your wall. This'll prevent holes in your air cover"
- Roughneck #"This doesn't work all the time, but it'll work most of the time. Once you have enough resources early on in the game, build a barracks and build a sniper or two and rush your nearest enemy and attack the opposing team's citizens. Usually, they won't fight back, but then there's that other 10% of players who will." - Roughneck
#"Always have fighters escort your bombers."
- jack #"Create ten cits when you first start out in a game this should be the first thing you do so later on you will have more cits and dont have to stoop and build them later on."
- {SU}Red army(Rangoon province) #"If you are going to attack a enemy who is in the atomic age or above you should keep some anti aircraft tanks along with a Diffused army 〈ie a army which is in groups of 10 or 20 and surrounds the whole enemy base to attack because one nuclear missile will wipe out your whole army and totally you should have an army of about 100.〉"
- Anand #"You should always destroy the towers first and then the citizens and then the anti aircraft missile launchers and then the army this is why you should have a mixed army to carry out each purpose. For example tanks and siege weapons for the towers and anti aircraft missile launchers snipers to take out the citizens and bombers to take out the army or also buildings and fighters to take on fighters"
- Anand #"This is for Art of Conquest (Space Age):; A sneaky thing to do is to build ~6 or so watchmen and teleport them to an enemy resource area. They will be killed, but you will kill their citizens first, usually. An even sneakier thing to do if the base is relatively undefended is to teleport priests."
- the chosen one #"GOOD TIP:When you have a lot of extra recources and your near the water,and you have the dock with subs, create a carrier and set a rally point for it.After that create planes.The planes are exeptional.Tip for space age:if u want an invincible anti aircraft gun that flies, make a tempest and wait for his blue bar to rise.Soon you you can make a anti-matter storm.They are really good but can only attack air units."
- Bo Fosta #"Play as Novoya Russia in the Space Age. Consturct the Library of Alexandria, and then construct a missle base. With the buildings identified, have fun nuking the other guys. (it helps if you have allies for troop support)"
- King Christopher #"you should keep in mind that when you attack your base id defended because if you send your army towards your enemys town and if he spoted you before you attacked then you are in big trouble because your base might be attacked by the enemy! and without an army near your town you are bound to lose! so make a unbreakeable untoppleable defence and your enemy will be wiped of the map!! if you have friends dont rely on them too much because they might turn against you! have fun breaking into the enemys town!"
- Anand (Typhlosion) #"Industrial Age (for beginners): Sets: SH(Standard High), Very Fast. The best way to win this type of game is by rushing. You begin with 20 citz. 6 for iron mine, 6 for gold mine, 6 for wood, the rest to build 1 barrack and 1 stable, 1 granary. Starting this way u will have enough resources since the beginning. Then build Units as fast as posible(build diverse types to counter any enemies units), and destroy your enemy base with no problem by F11 10m. Well, this works if u are not dealing with a pro."
- Silence Sound, Twisted : ) #"Never underestimate walls, they are excelent when paired with towers and AA behind them (Mortar launchers, archers, and siege weapons are also a huge assistance). Make sure you have have temple, and to a lesser extent, universities, near important areas of your base to prevent prophets, and priets wreaking havoc (belive me they will, especially if teliported in groups). It's a good idea to keep a few towers, and sometimes AA inside your base (another big help if your enemy likes to teliport). If you have extra food, you should try to fill up your settlements / town centers / capitols this way, they'll get bonuses when your citizens deposit food, iron, gold, and/or stone there. ALWAYS ALWAYS_ALWAYS_ send your troops in groups with other types (and medics in later epochs) or else it's highly likely you'll see them fall to thier weakness. Siege weapons are great for attacking someone's defences, buildings, and/or front line due to thier range, and (usually) explosive fire, but keep them backed up with other troops, such as infantry, tanks, and mechs, and most of all, anti air, so that you're attack will be much more effective. If you're playing someone that likes to use nuke bombers, fighter jets will kick thier A**. But most importantly, PRATICE!!!!!!!!!!! I've never seen, or heard of a strategy better then experiance. Oh, and remember it's only a game, if you lose, then play again, 'else you'll never get any better. =)"
- DustmanD #"if you're in an early stage, and need to bring down towers, a handful of prophets with the casting of earthquakes will do the trick."
- peachfrost #"if you are in a space planet map then the only thing important is to ADVANCE forget about making an army before you reach digital age make lots of citizens and forget walls or towers because walls or towers are no use to space planes.once you reach space age build turnets and docks to protect your base it wont hurt if you build aa inside your town"
- Anand (Typhlosion) #"Use helicopters to clear out anti aircraft. and deploy paratroopers to destroy miners."
- bansin #"Don't try to act saddistic as to build turrets as walls. this will cause the computer's memo to fail and thus ur enemy spaceships will not receive any damage. you may like to build wonders in planets map right from the start. it costs cheaper and enemies will not be able to attack you. in the planets large, small or satellite, the following units can be considered as useless: - ALL bombers (there is no need to be so saddistic as to nuke them); - fighters (not fighter/bomber) (aa guns and fighter/bomber will take care of it.; - ALL infantry (these are not good at dealing with enemy units, tanks, cybers are better off than 'em); - planetary fighter (their accuracy and flight time and hp sux)" - eeaoc beginner; "If playing online in a 3 on 3 ,dm ,atomic modern ..... 20 cits, ISLANDS.......LARGE MAP.....; build 10 airports with 1 of each fighter type and build aa in 6 rows in front of the 10 airports . then build a big navy and ;6 carriers filled up. though u must av an economy workin by then have all mines on your island worked on and 2 ;populated granaries.u must upgrade all units in the ariports and navy . your custom civ should be as follows.................fighters.....speed .attack .hitpoints and range if u want ..do not ;bother with fuel ok. .....................................battle ships and carriers must have range.. hit points.. and attack/////////// frigates and cruisers must have attack and subs attack and range the rest u can choose.; A wall shood also be built around your island and towers .it is handy if u and your allys take over a unused island ;and fortify it also aa towers and that sorta stuff share all mines equally.; VICTOR LAZ ........Undefeated Champion"
- VICTOR LAZ #"1) When you go to attack the enemy, keep making troops at your base, and you and your towers will most likely be able to take them out.; 2) When playing mid, make ca on pocket and swords on wing!; 3) for mod, i recommend making towers and not a wall, because all units are ranged. if you're playing mid or below then i recommend a wall."
- Ananymous